Monday, 23 January 2012

WOTR: Battle Report - Gondor v Gothmogs Morannon Orc



 "Long has my father, the Steward of Gondor, kept the forces of Mordor at bay."
- Boromir, The Fellowship


So two weeks ago we returned to East Grinstead War Gaming club nights after the Christmas break and I tried Warhammer 40K – Imperial Guard, it was interesting, however my heart is with LotR and WotR and it kind of bugged me that the year was 40,000 yet the accuracy of the weaponry was such that scatter dice were being used - surely my cannon has some advanced targeting to hit what I aim at…?

Still my son loves it so I am currently working on building an Imperial guard and Necron army -so far so good. And being honest I can kind of see the appeal.

However, after trying Warhammer 40K last week I desperately needed to play WotR, so it was back to Middle Earth this week; Craig and I agreed on 1500 points and this time no Dwarves!

I sorted the armies out before hand and turned up with two full 1500 point armies, Craig got to choose... I always play Mordor as my son loves Gondor and NEVER lets me play good, so when Craig asked to play Mordor I happily handed the figures over and began to unpack Gondor.

We played a 6 x 4 battlefield (shield wall) with two ruins, one to north and one to the south of the board - the northern had capacity for 4 companies, the southern 6.  We used the usual Realm of Battle battleboard and had the hills in each of the four corners to create a valley.

It was then that I saw the might of Mordor and it felt kind of strange facing my own army that I have laboured over building and painting and had developed and won many a battle with - in fact I thought, they are undefeated. As my usual/normal army, I could now see how it looked to face them in battle and I was a little worried.

I originally planned for Mordor to take 4 seige bows, with 8 companies of warg and a few archers for Mordor, but settled on the following armies:

LOTR: Mordor Deployment Trolls
Mordor force 1500 points 
(Craig)
Epic Hero:
Gothmog
Common:
6 x Comp of Morannon Orcs
- (with Banner)
6 x Comp of Morannon Orcs
 - (with Banner)
 - (with Captain)
6 x Comp of Morannon Orcs

WOTR: Mordor Deployment 
Morannon Orcs
  - (with Banner)
 - (with Captain)
6 x Comp of Morannon Orcs
 - (with Banner)
 - (with Captain)
Rare:
1 x Troll Chieftain
4 x Mordor Trolls



Gondor Force 1500 points 

(Me)

WOTR: Gondor Deployment: Warriors
and Knights

Epic Hero:
Boromir
Common:
6 x Comp of Warrior of Minas Tirith (WoMT)
- (with Banner)
6 x Comp of Warrior of Minas Tirith (WoMT)
 - (with Banner)
 - (with Captain)
3 x Minas Tirith Archers
6 x Comp of Knights of Minas Tirith (KoMT)
 - (with Banner)
 - (with Captain)
4 x Dol Amroth Knights
   - (with Knight Champion)

WOTR: Gondor Deployment: 
Trebuchet
and Knights of Dol Amroth
Rare:
2 x Avenger Bolt Throwers
1 x Trebuchet
Legendary:
4 x Comp of Osgiliath Veterans
 - (with Banner)
 - (with Cirion)

Deployment
Craig un-packed the Morannon orcs and lined his forces out with the main troll contingent near the building in the south. I placed the Osgiliath veterans as close as I could to the building. The Dol Amroth Knights were placed on the southern most flanks, with the main army of warriors in the middle.  The Minas Tirith Knights were flanking the north in front of the archers, I had my tactics, draw him into the centre and plough my cavalry around the flanks to attack the rear of the main Morannon force.  
WOTR: Gondor and Mordor face off -
Let battle commence
I placed my trebuchet and one bolt thrower on the southern hill, the other bolt thrower was at the far end in the north.

Boromir took centre stage in the middle of a formation of 6 companies of the WoMT ready to meet Gothmog and his horde of morannon… I started to think about Gothmogs ability and that any epic/heroic action I called Gothmog would call so maybe I should place Boromir in with the Knights and really push through his northern force… but where would the fun be in that!

And so it was set, two 1500 point armies - Gothmogs Morannon Orcs battle host (steadfast against humans) to grind it out, shield wall to shield wall against Gondor.

Turn 1

Priority
Craig won priority rolling a 6… and so it starts...

Move
Having won the initiative Craig moved everything forward, Gothmog ATD in the centre and the trolls charged round the southern side of the building ATD.  I had expected him to try to take the building (his usual tactic) but this time he swung his army either side of it.

My turn to move, I immediately moved my Osgiliath veterans to the building (less then half movement) and occupied it, everyone else stood firm - I needed priority to ensure my horse could get the charge without the use of might, maybe next turn and so they stood firm out of charge range of the trolls.

Shooting
Craig did not have any shooting this round as his trolls were not close enough and had ATD to get close.
My trebuchet started the shooting and launched its attack straight at the formation of 6 comps of Morannon… with the bonus for attacking such a large formation my volley struck home killing…
1 Morannon… ...wow.
Next the bolt throwers open fire, well one did as the other miss fired and attacked the troll chieftain leaving 1 wound counter - oh the joy of artillery!
The Archers loosed there volley at full range (strength 1) at the troll on their side but failed to hit any wounds either.
The Osgiliath veterans in the capacity 6 building shot at the side of Gothmogs advancing formation and killed 8, who were driven back 2 inches, this was enough to attract the attention of Mordor.

LOTR: Osgiliath Veterans enter the ruins and are charged
by two Mordor Trolls and Morannon Orcs
Charge
Craig seeing the thorn in his plans decided to attack the ruined covered Osgiliath veterans and charged two trolls and 6 companies of Morannon at them.

Fighting
Not expecting such an onslaught the veterans were never going to win, outnumbered and attacked on three sides by both orc and troll, the fighting was fierce, but cometh the moment cometh the man!

Despite loosing the fight and loosing 7 veterans, the Osgiliath’s killed both Mordor trolls rolling 6’s for the only roll on the hard to kill chart for both trolls and also killed 2 Morannon… Craig was stunned, however his loss was less than mine and enough for him to win the fight and the vets were forced from the building.

In a panic they failed their panic test and were left disordered… I feared the worst for them was to come as the Morannon entered the building.

Turn 2

Priority
Keen to get the charge with my cavalry I picked up one of my lucky dice (a black one!) We both roll for priority, and both rolled 6’s. We re-rolled and both rolled 6’s. We re-rolled again (come on lucky dice), however this time Craig rolled 6 and I rolled 2, Craig won priority what are the chances of 3 x 6’s in a row?!

Move
Craig cracked the whip and Gothmog ATD toward the warriors of Minas tirith, the northern Morannon ATD towards my cavalry and the troll chieftain ATD towards the Dol Amroth Knights.

To my surprise the Osgiliath vets failed their courage test and I had to use a might point to regain control and get them back into the fight. The rest of my army held… time to let loose my plan!

Craig held his Morannon in the building to my surprise as I expected him to come out and fight the vulnerable Osgiliath veterans.

Shooting
Craig’s troll was now in front of my Minas Tirith Knights and threw his weapon and managed to kill one…

My trebuchet attacked the Morannon in the building (next to the Osgiliaths) and killed 6, the siege bows fired, one at the troll chieftain but didn’t leave a wound counter, the other attacked Gothmog’s formation but only killed two (curse those shields).

My archers fired at the Morannon in front of the cavalry and killed 4.
Unfortunately the position of the vets meant that they could only shoot at the Morannon in the building and despite the shields and the walls I killed another 4…

Charge
WOTR: Dol Amroth Knights Heroic unstoppable charge 
towards the Mordor Troll Cheiftain
As soon as the shoot phase finished I declared heroic charge for Dol Amroth and for my Knights of Minas Tirith - 2 might points well spent in the hour of need - I simply had to get the charge.
Craig pondered and said, “shall I call heroic charge for my troll chieftain and Morannon to try to beat your cavalry…?” I looked at him willing him to say no… and he did, “I will see how it goes I might need the might later”

And so I rolled for the charge of Dol Amroth - 6 unstoppable charge straight into the Troll Chieftain. The Knights of Minas Tirith charged into the Morannon to the north.
Craig smiled and tried to charge his other troll in the south into the rear of Dol Amroth, but he stalled rolling a 1 - if only he had called the troll charge he may have been charging 3 trolls against me.

The north troll however managed to charge the side of my knights of Minas Tirith.
Then Gothmog charged his formation of 5 x companies of Morannon into the 2 formations of 6 warriors of Minas Tirith with Boromir.

Fighting
WOTR: Gondor starts to take casualties in the centre
but a lot less than the Morannon
Craig, having won priority chose which battle order to resolve - I declared an Epic Duel - Boromir against Gothmog, Gothmog used his special ability and copied mine. I thought about increasing my fight to 10, but I already had an advantage against Gothmogs fight and knew if I called it then he would copy, so went with my already better fight value.

LOTR: Gothmog survives the Epic Duel,
But the Morannon take heavy casualties
We rolled off to see who would go first, I won and rolled a 4 to Craigs 2, that gave me 3 rolls on the duel chart - this resulted in 6 dead Morannon and only two wound counters on Gothmog, he survived.  Next it was Craigs turn, but this resulted in 1 dead warrior of Minas tirith.

The battle ended with 15 dead Morannon and 5 dead Gondor - Mordor lost, but being steadfast again humans they again held their ground.

To the north his charging troll killed 2 x knights of Minas Tirith - the knights lowered their lances and attacked killing 18 of his Morannon and added 2 wound counters to the troll… the Morannon killed 2 more knights. The Morannon were again steadfast against humans, despite the loss and held their ground also.
LOTR: Mordor Troll Chieftain is slain by
the Knights of Dol Amroth

Next the Dol Amroth Knights, the troll chieftain managed to kill one, but with the unstoppable charge and their lances poised the heavy knights decimated the stranded troll - Craig was now concerned that he only had one troll to protect the flank.

Turn 3

Priority
Craig again won priority.

Move
Craig moved his last formation of Morannon forward to cover the rear of Gothmog at the centre of the field despite the gap on his flank by the southern ruin.

His last troll moved forward to the side of the Dol Amroth ready to strike.

WOTR: Gondor Knights having smashed the Morannon 
decide to withdraw out of charging distance
Seeing this I decide to ATD the Dol Amroth Knights so that they can move around the rear of the ruins, avoid the troll and move into position to attack the central Morannon, but the troll was just inside 6 inches and so it was ½ distance, still 10 inches gets me to the rear of the building - lets hope I win priority next round!

I decide that the Knight of Minas Tirith lacking any more might should withdraw out of the range of the Morannon so that they would not be able to charge me.

Shooting
The Troll angered at the Dol Amroth riding past threw his weapon at their rear but failed to kill a knight.

LOTR: Dol Amroth Knights ride around the ruins
to prepare to attack more orcs
My turn, the trebuchet again attacked the Morannon hiding in the building and killed another 7, Craig suddenly realised that he should have taken them out in the move phase as he could have charged the vets.

The Osgiliath Vets then loosed a volley at the troll behind the Dol Amroth and managed to kill him.

The archers to the north fired everything at the last troll and manage to kill him - Craig now huffed, his trolls were all dead and so far Gondor had minimal casualties.

My Bolt throwers then killed a few Morannon, in the build to help whittle them down.

Charge
WOTR: Gondor Knights still too close and
Morannon orcs prepare to charge
Craig charged his Morannon in the north 6 ¼ inches to face my cavalry, I argued that that was out of range, Craig that the odd was not that far and should be allowed… another member measured and said “Oooh, it’s so close I would say it was in”. Curse my measuring, I still had a couple of inches spare behind to move, but wanted to have a chance to charge myself, still well done Craig.

Gothmog again charged the 2 x formation of warriors of Minas Tirith who seem to be locked in combat with him.

Fighting
Craig turned to me with a smile “Are you calling any Epic duels?”
I paused… If I call one, he will call one, if I raise my fight he will raise his fight… if I call Mighty blow, he will call Mighty blow… and all for free…
LOTR: Gothmog and the last Troll are slain -
Mordor surrenders
Still, I thought - it is Boromir - be brave and so I called Mighty blow and Epic Duel - surprise, surprise! Gothmog copied and we rolled off to see who would go first, Craig won and I was now a little worried - we rolled for the duel and amazingly he rolled a 1 and I rolled a 6 (+5 for Boromir).
Needles to say, this resulted in 6 dead Morannon orcs and Gothmog was slain with the first blow given to him…

With the death of Gothmog, Craig shook his head and conceded the game “Without Gothmog and the trolls I don’t have anything left”. He still had 2 formations x 6 companies of Morannon, but was outnumbered and I still had heavy cavalry ready to charge his rear as well as archers and artillery to fell his numbers.

We shook hands and ticked another win on my tally.

Final Thoughts
I needed to get my cavalry into action quicker, but was hindered by not winning a single priority roll, the Dol Amroth knights didn’t really get to attack anything other than kill the troll chieftain, but I felt they were about to realise their potential. Also, my plan was to draw him into the centre and flank him with cavalry - so in essence it worked.

I felt Craig lost again by dividing his force, some of his force ATD, some didn’t and they ended up disjointed.  I would have advanced in one line protecting the flanks and attacking all together. Also Gothmog didn’t use his might, Craig was happy copying everything I did and forgot to call anything himself - which had he called Epic Strike and raised his fight to 10 it may have been a different battle. He also didn’t use any might with his captains to win the innovative for the charge nor call heroic actions - a fatal mistake against cavalry and I did keep asking if he wanted to call any.

Man of the Match
LOTR: Man of the Match: Boromir
For me it has to be Boromir - he managed to kill Gothmog and kill loads of Morannon in the duels; I would like to see him against another foe where I don’t have to worry about giving my opponent too much free power! But all in all he fared well; Gothmog could have done better.

We discussed the battle afterwards - it attracted a lot of attention at East Grinstead War Gaming club - hundreds of figures lined up and the battle decided in 3 rounds (2 hours).  Craig liked the Mordor army and I think the next battle he will field a similar army but drop a couple of trolls for 2 x siege bows and some archers or even the catapult.

Having played the vast majority of my battles as Mordor I have learnt to love them and how to play them, but now I have the chance to play one of my other armies, Gondor, Rohan, Dwarves, Misty Mountains, perhaps fallen Realms…? I might even try LOTR SBG...

Now I have to decide… to Mordor or not to Mordor, that is the question…?

East Grinstead War Gaming club 
Sussex

Sunday, 13 November 2011

WOTR: Battle Report - Dwarves v Gorgoroth Orc Horde


WOTR: Dwarf Army
Dwarf Force 1000 points 
(Simon and Craig)
Dain Ironfoot
3 x Comp of Dwarf Khazad Guard 
 - (with shield bearer)
1 x Kings Champion
2 x Comp of Dwarf Ballista
1 x Comp of Dwarf Rangers
4 x Comp of Dwarf Shield Kinband 
 - (with shield bearer)
3 x Comp of 2HW Dwarf Kinband 
 - (with shield bearer)


WOTR: Mordor Army - Gorgoroth Horde
Mordor Force 1000 points 
(Me)
Gothmog
4 x Siege bows
4 x Morannon orcs with shields  
- (Gothmog to reside)
4 x Morannon orcs with shields, banner and captain
18 x Mordor orcs (Gorgoroth Host) with banner, captain, task master and drummer

Back to business this week - Simon (Craig’s cousin) wanted to learn to play, so Craig took a back seat and allowed Simon to play whilst he and I taught him the rules.

We played a 6 x 4 battlefield (shield wall) with woodland area to south of the board - this had capacity for 4 companies.  As I had my figures attached to the home made trays I set up quickly and we agreed that I would then have priority. We used the usual Realm of Battle, battle board and so had the hills in each of the four corners.

Deployment
WOTR: Army Deployment
I placed the Gorgoroth host right in the centre of my deployment zone, 3 deep and 6 companies wide - this meant the whole club gathered round to see the sheer number of orcs on the field.  The host was flanked by 4 companies of Morannon to their left and Gothmog in 4 companies of Morannon to the right.  These in turn had 2 siege bows each behind them.

Simon and Craig deployed with their ballista’s on the northern side, one on the hill the other in line with Gothmog, his rangers were sat between the ballista’s.  Next in line was Dain with his Khazad guard, flanked by the 4 shields and finally the 3 2HW were position near the woods.

Round 1
Orc priority

Movement
WOTR: Gothmog moves forward
I started to advance the Gorgoroth Host 3 ½ inches forward (that ½ inch from the drummer makes all the difference!), when Craig called heroic move and used his shield bearers might to run his 2HW dwarf Kinband into the woods… This altered my thoughts on the Morannon on the southern flank of the orc host, and moved them so that they protect the flank from any later attack/charge (Craig has used this tactic before to charge the rear of my Morannon). 

Gothmog moved forward and spread out; I thought about ATD but wanted to protect both flanks from the dwarves.

The dwarves clearly wanted a fight and the shield Kinband and the King Champion ATD towards the orc horde, Dain and the Khazad guard decide to walk it.

Shooting
WOTR: Mordor siege bow battery
The Gorgoroth horde started the shooting and fired at the Kings Champion and despite the number of arrows flying across the field, only two hit counters are recorded on the Champion.
Next I proudly open fire with my siege bows… the first two misfire, the next didn’t do any damage to the Khazad Guard and the last finally managed to kill 3 of them.

The dwarf ballista misfired, the second killed ‘5’ Morannon orcs… the rangers needing 6 then 4 at long range kill another.  This ended the first round: 3 Khazad dead and 6 Morannon orcs.

Round 2
Dwarf army win priority

Movement
WOTR: Gorgoroth Horde move back to fire
Dain and the Khazad guard ATD to the centre of the field, the shields advanced normally, this allowed both formations to be side-by-side. The King Champion advance ATD again and suddenly become worryingly close to my orc horde, but he was clearly out on his own; the dwarf rangers moved ½ forward.

WOTR: Dwarf Army advances
Fearing the charge, I moved my Gorgoroth host ½ back, everyone else holds (I thought about calling heroic charge and charging my horde at his Champion, but wanted to let Simon learn how to charge his Champion), just in case, I turned Gothmog’s Morannon to the side to face the Kings Champion.

Shooting
The Dwarf rangers tried, but failed to hit Gothmog’s Morannon, one dwarf ballista failed to hit, while the other killed 4 of Gothmog’s Morannon orcs.

My shooting was terrible, 3 siege bows rolled a 1, so misfired and the last rolled a 6  which enabled me to at least kill 5 Khazad Guard.  Again to allow the King Champion to charge I direct the orc horde bow fire at the Khazad Guard and not him, this killed 10 of them.

Charge
WOTR: Dwarf Kings Champion surrounded
As predicted the Kings Champion charged my orc horde, so in turn I charged Gothmog at the Kings Champion.

Fight
The Kings Champion rolled dice for his fight value, charge, attacks etc - but amazingly only managed to kill 4 orcs.  In reply the orcs (with 2 support attacks) managed to score 7 rolls on the VHtK… which as anyone could predict left him dead.

Round 3
Orcs win priority

Movement
Gothmog’s Morannon orcs ATD towards the dwarf ballista, while the horde holds position - the dwarves will be in charge range this turn.

WOTR: Gothmog's Morannon ATD
Dain called Epic Strike (ES) and increased his fight value to ‘10’ - then I measured and Gothmog was 11 inches away, so I call a free ES! Dain advanced to an inch of the Gorgoroth orcs and declares a Herioc Duel (HD) on my orc captain, again I consider the captain for a heroic charge, or perhaps wiping the Khazad guard out with bow fire (we did actually discuss this), but decide instead to allow the HD to continue so that Simon and see how it works. 

The dwarf 2HW exited the woods as expected.

Shooting
As described above I decide to shoot the shields (to the front) and mange to kill 5 of them, 2 siege bows on southern side shot at the 2HW dwarves and killed 5, the northern siege bows destroyed one of the dwarf ballista.

The dwarven numbers are dwindling, their ballista and rangers again shoots at Gothmog, but only kill 1 Morannon.

Charge
My Morannon charged the dwarf 2HW on the edge of the woods, Gorgoroth captain calls a heroic charge and charged Dain, who in turn calls Epic Rampage (ER) - the Gorgoroth Horde also collided with the dwarf formation with the shields and they are caught up in the fight.

Fight
WOTR: Last few from Dwarf Army
The fighting was brutal; Dain and the captain rolled for the duel… Dain was never going to loose on fight 10 + 1 for calling the duel and managed to secure 7 rolls on the duel table, 3 are 1’s (no effect) 2 are wounds for the captain (he’s dead) and the 2 secure 6 dead orcs (I think I got off lightly).  Then Dain massacred 38 orcs as his ER allows him to keep rolling the hits… it’s cringe worthy for the orcs with 44 dead.  

In the meantime I rolled my attacks back at Dain and killed all his formation (and him).  I then resolved the fight with the dwarf shields but amazingly they were only dwindled down to 6 warriors for only a few dead orcs.

As I lost the fight I rolled on the panic table and had to complete a courage test - fortunately there are no casualties from this as I scraped through. I also rolled for a new captain of the Gorgoroth Horde and secure 3 might points for him.

The Morannon killed 9 dwarves with 2HW and they kill 6 of mine, Simon then rolls a 6 on the panic test and his dwarves remain steadfast.

Things are not looking good for the dwarves.

Round 4
Dwarves win priority

Movement
The Dwarf rangers moved ½ back to avoid Gothmog, so in turn Gorgoroth orcs also move ½ back.

Shooting
The Dwarf ballista shot 1 Morannon orc, the rangers failed to hit.
My siege bows opened fire, again 2 misfire, the next killed the dwarf ballista and the last siege bow killed 6 dwarves with 2HW.

Charging
In a last ditch effort, the dwarf rangers charged Gothmog and his Morannon, and the dwarven 2HW charged the southern Morannon orcs.

Fight
The battle finishes with the dwarf 2HW being wiped out for 1 casualty on the Morannon and the rangers are also wiped out without killing any of Gothmogs Morannon.

Mordor Wins.


Man of the match
Dain, despite being killed off, he COULD have done a lot more damage and in the one fight he did battle, his Khazad Guard killed 44 orcs (nearly 6 companies).

Final Thought
Are ballista’s/siege bows worth the points… I am not sure anymore.  They seemed to misfire a lot in this battle and did little to influence the tide of war.  Dain was awesome and had the dwarves all attacked at the same time with the Kings Champion etc, I am not sure there would be so many orcs left.  After the battle I explained how I would have fought the battle and ensured that the dwarves didn’t split up into the woods etc. and would have advanced together in a shield wall and all smashed the orcs together.  Craig and Simon are now going to look at a Gondor army for the next match in two weeks time circa 1500 points so they can try something different, with cavalry, archers and magic… maybe I’ll field Fallen Realms?!

*Apologies for the lack of photos... my camera keeps running out of batteries.


East Grinstead War Gaming club 
Sussex

Tuesday, 1 November 2011

WOTR: Battle Report - Dwarves v Misty Mountains



 ...Suddenly without a signal the dwarves sprang silently forward to attack. Bows twanged and arrows whistled; battle was about to be joined.
- The Hobbit

Defenders of Khazad
Gandalf the Grey (allies)
WotR: Misty Mountains Army
Dain Ironfoot
Balin Lord of Moria
3 x Khazad Guard
1 x Kings Champion
2 x Ballista
4 x rangers
4 x Shields
4 x archers
2 x warriors 2HW
1 x vault wardens


Misty Mountains Invasion force
Druzhag
Durburz, Goblin King of Moria
Dragon of Ancient times
WotR: Dwarf Army
Spider Queen
4 x trolls
3 x wild warg
3 x wild warg
6 x goblins
4 x goblins with shields
3 x goblin archers with shaman
3 x goblin archers with shaman

Well, this week’s battle was interesting.  Craig wanted a break from WotR to have a battle of Trafalgar. I was set to take on Adrian (his brother) who used to play LotR 1000 points each.  However, there were two others that were interested in WotR and had never played before so I agreed a 2 v 2 battle.  Adrian and Ben as the Dwarves defending Moria, and me and Dougy as the goblins of the Misty Mountains.
 
With hindsight we should have stuck with 500 points per person, but everyone got carried away with the number of figures and it quickly became a 1700 v 2000 - Dwarves have to stop the goblins from entering their 1/3 and goblins have to kill all dwarves….
 
Unfortunately Adrian was busy with running the club so once deployment had finished he left and I had to manage the game with 2 other newbs.
 
WotR: Invasion of Misty Mountians Battle Field
The Battlefield
The cold morning wind blew across the valley as the dwarves entered the field ready for battle; the snow had lain deep in the valley. The frozen mountain pass which led to the gates of Moria (6 x 4 playing long ways) would be heavily defended by every last dwarf.

The frozen lake on the east side (this was difficult terrain and the broken ice was impassable) came into view as the mist started to clear… then the distant sound of the goblin drums could be heard. 


There were snow covered trees with capacity for 2 companies and a build for 4 companies.
Deployment
The dwarves won priority and set up with a ballista on each hill at the northern end of the battlefield, the rangers on the east flank and their archers behind them.  The Khazad guards took centre stage with Dain, followed by 4 companies of shields with 2 companies of 2HW behind them.  On the west flank was the vault wardens.
 
WotR: My Half of the Moria Army
WotR: Misty Mountains Army
We split our misty mountain army, Dougy deployed his goblin archers on the west side so that he could run to the building, the main goblin army took the centre with the trolls and warg behind (our first mistake as this meant we had to move ½ the goblins to allow them through), and a formation of goblin archers on the east side in front of the frozen lake.

Turn 1
WotR: Goblin Army Advances
The dwarves won priority and advanced, slowly but surely, the goblins also advanced, with the archers on the west moving to the building – the 2 shamans and Druzhag cast fire bolts and nature’s wrath spells and managed to kill 5 rangers and 2 Khazad guards.
At the end of the movement the goblin archers on the west side entered the building. The dwarf ballista’s both misfire, with nothing else in range for any of our archers or charging we progressed to:

Turn2
Goblins win priority

Movement
WotR: Wild Warg surge forward
Druzhag summoned 3 companies of spiders and his shields advanced on the ice, he also cast fire bolt and natures wrath on the dwarf rangers killing 3. 


The goblin spears ran OTD to create some space to allow the trolls and warg through, but didn’t create enough space. The shaman cast shatter shields and amazingly managed a 6, permanently destroying the dwarf shields (much to the delight of Dougy). 


WotR: Cave Trolls and Warg Surge
Druzhag casts fire bolt and natures wrath and kills 3 more rangers.

The dragon moved forward, hiding behind the spears and was preparing for the lines to meet so that he could fly to the rear and wreak havoc on the backs of the dwarves.

Dwarves marched to their 1/3 line, spread out and held the line, but at this point realized that their archers couldn’t shoot at anything as the rangers were in the way! The Kings champion walked to the side of the rangers and stopped… Gandalf cast blinding light and Druzhag fight to “0”
 
My archers having moved ½ distance are now on the edge of the pond, but out of range of the Kings champion and the rangers across the water.
 
Shooting
WotR: Dwarf & Goblin Army prepare to clash
The goblins in the building tried to soften up the vault wardens, but with shields that size the goblin bows were ineffective, but still managed to kill one of them.

The rangers seeing the danger of the 3 companies of spiders in front of them (which also blocked their view of the goblins) fired and destroyed every last brood in one fowl swoop...  the ballista’s split their targets, one hitting a troll and leaving a wound counter the other targeting the dragon, but failed to get a hit on him.
 
With the spiders dead, there were no units close enough to charge - end of turn 2.
 
TURN 3
The dwarves won priority again.
 
Movement
The dwarves went first and stepped over their line to close the gap with the advancing goblins. However, Gandalf the Grey and the rangers moved full distance and ATD to the east to allow room for the archers to move forward in to the gap, which they do using their full distance to get into range, but forgoing their shooting this turn.
 
The Kings champion walked to the side of the frozen lake just in range of my archers…
 
The goblin spears marched forward and tried to create enough room to allow the trolls through the side, but the gap was too narrow and so we had to push everything up the middle.
WotR: Giant Spiders 
 
Druzhag cast another 6 spiders (lucky roll (again)) which were placed straight in front of the gap between him and both the archers and the rangers… cannon fodder me thinks!
 
The trolls start their surge up the middle with the warg following behind them… (Should have been at the front!), the dragon jumps over the line and lands on the flank of the vault wardens.
 
Shooting
WotR: Dwarf Army kill Giant Spiders
The dwarf rangers having moved double distance, use Gandalf to call heroic shoot and are again able to fire, this decimates the spiders again with their volley.  The dwarf archers now shoot at Druzhag’s shields and manage to kill 8, driving them back 6 inches.

The ballista’s both target the dragon but again fail to hit him.

The goblins turn; those hiding in the building fire at the dwarves with shattered shields and kill 3.
 
WotR: Kings Champion takes 4 wound counter
My goblin archers at the lakes edge fired at the kings champion 20 arrows hurtled across the frozen lake, and to my amazement I rolled 4 hits (having needed 6, then 5), which allowed me to roll twice on the VHtK table.  


My luck with the dice was evident again when I rolled a 6 and was then allowed to re-roll - landing 4 wound counters on the Champion… the look on the dwarves face was clear even through the lingering mist.
 
Charging
WotR: Dwarf shields charge
The dwarf shields take the initiative and charge the goblin spears, while the Khazad guard and Dain charge a company of warg, my dragon fails to charge the rear of the dwarves.
  
Fight
The centre of the battle field started to clog up, but I went through the battles one by one ensuring that I didn’t forget anything (but I did forgot the dwarves had 2HW and relinquished a troll to cover the mistake)
13 goblins dead, for 5 dwarf warriors along with 2 warg. Fortunately the goblins pass the panic test.
 
Turn 4
Dwarves win priority

WotR: Kings Champion is slain
Movement
Again the dwarves win priority and decide to hold their ground apart from the Kings Champion who ATD straight towards Druzhag, running along the side of the lake to try avoiding the goblin bows, and to try to get in to the battle.

The Goblin spears consolidate their formation to allow the trolls through, who subsequently surge through the centre gap. Meanwhile Druzhag uses his last might point to summon 3 more companies of spiders (I keep rolling 6’s) and casts fire bolt and natures wrath on the Champion and manages to kill him before he has a chance to charge Druzhag formation of goblin shields.

The dragon flew straight to the eastern ballista and sat waiting for a shot to hit.

Shooting
WotR: More Wild Warg prepare to fight
The dwarves again open fire on the spiders and kill them all… still save Druzhag dying! Again, both ballista’s misfire leaving the dragon sighing in relief and his fire breath killed 2 crew, not quite as good as I hoped.

The trolls throw their weapons and kill a Khazad guard, while the goblins within the building again kill another 3 dwarf warriors.

Charge
WotR: Khazad Guard surrounded by trolls
The dwarves again press the attack charging the goblin spears, while the Khazad guard charge the warg and a troll; the remaining trolls surround the Khazad guard and charge – 2 of them managing unstoppable charges.
The Dragon charged straight into the rear of the rangers.

Fight
The ensuing battle is hard fought and leaves a troll and the 4 warg dead, as well as Dain and the Khazad guard. The Dragon ripped through the rear of the remaining rangers and killed them down to ½ of the last company – Gandalf is also killed.
 
Unfortunately time ran out and Adrian declared the battle a draw - the dragon and a troll were in their 1/3 so they failed their objective (Oops I forgot about the objective!, while the attacking army had not destroyed the defenders (although I am sure we would have!).

Final thoughts
keep it simple - the amount of figures with only me knowing the rules meant that I kept forgetting things as I had too much to try to sort out and manage (even forgot the objective otherwise I would have just charged everything into battle) and also had questions shot at me from all sides throughout the match - if this happens again, then I will either sit out and teach (although I love playing too much), or ensure the armies are small enough to manage.
 
WotR: The Dragon prepares to charge
I have previously set up with trolls in the front (last battle report Angmar v Dwarves) and allowed them to advance and soften up the enemy, this is a tactic I need to remember as the battle above took a bit of moving units to get them into the battle - this all took too long. This also needs to be the same for other beasts like the warg and spider queen. 
 
Also, the dragon is 475 points for a reason - move him in earlier and allow him to do what he does best, breath fire, cast spell and kill dwarves!
 
Archers… I hear people say that shooting is ineffective in WotR, well sometimes it is, and sometimes it isn’t, I guess that’s the luck of the dice - who would have thought that goblins would have killed the Kings Champion at full range.  I certainly always have archers/siege bows as it allows me to target the enemy at range.  I am about to start painting my Rohan army and I have heard that they are also lacking, but I can’t wait to try them… expert riders who can move full range, fire and then charge, and if they win the fight and roll a 6, charge again, with infantry that have throwing weapons - awesome!

WotR: Dragon of Ancient Times
Man of the Match
The Dragon of Ancient Times, despite not being used early enough, he was able to swoop in, cast spells, breath fire, charge and kill loads of dwarves, all without being challenged, even my fear of the ballista’s was short lived (they have to hit me first!)
 

Warhammer 40K: Blood Angels Chapter by Adrian Harrison

Welcome to my attempt at collecting the entire chapter of the Blood Angel space marines. Keep an eye as this develops over the coming months & even years!

I have decided to start with a random mix of units, vehicles & characters that I had laying around before moving onto some gaming army lists & then will come complete companies.